While the game certainly had its flaws (repetitive gameplay, the ridiculous suspension of disbelief, etc) the game was inventive and refreshingly unique at the time. Furthermore, the amount of details to be aware of within the game was just enough to not overload the players without being too simple. The low res static images and overall environmental design provided room for the player’s imagination to drive the fear factor in the game.
FNAF 1 delivered a deft blend of jump scares and atmospheric tension, preying on players predicated fears of real-life creepy looking animatronics. Playtime: 5 hours, 30 minutes (Nights 1-5)Ī year and a half ago, I wrote a review of Five Nights at Freddy’s ( FNAF1 for short) to wish the game a happy birthday, and claimed it to be the scariest game out of the entire franchise.